@startuml
sprite $bowl_rice [48x48/16] {
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}


!define FA6_BOWL_RICE(_alias) ENTITY(rectangle,black,bowl_rice,_alias,FA6 BOWL_RICE)
!define FA6_BOWL_RICE(_alias, _label) ENTITY(rectangle,black,bowl_rice,_label, _alias,FA6 BOWL_RICE)
!define FA6_BOWL_RICE(_alias, _label, _shape) ENTITY(_shape,black,bowl_rice,_label, _alias,FA6 BOWL_RICE)
!define FA6_BOWL_RICE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bowl_rice,_label, _alias,FA6 BOWL_RICE)
skinparam folderBackgroundColor<<FA6 BOWL_RICE>> White
@enduml